Interface UnionObject<Objects>

Interface, that combines the Union, DependencyNode and GeometryObject interfaces.

Type Parameters

Hierarchy

Properties

deepDependants: Iterable<Interfaces.DependencyNode>

All the nodes that depend on this node, and all the nodes that those nodes depend on, and so on. Uses a depth-first search.

deepDependencies: Iterable<Interfaces.DependencyNode>

All the nodes that this node depends on, and all the nodes that depend on those nodes, and so on. Uses a depth-first search.

dependants: Iterable<Interfaces.DependencyNode>

All the nodes that depend on this node.

dependencies: Iterable<Interfaces.DependencyNode>

All the nodes that this node depends on.

Returns information about this object.

objectType: "union"

Describes the type of this object.
This type is used when generic objects are used for calculations, and the type of the object is not known.
Example of this can be an intersection calculation.

objects: Objects

The objects that make up the union.

Returns the plane this object is on.

virtual: false

Whether this object is virtual.
This is dependant on from what calculation this object is the result of.

Methods

  • Whether this object is equal to another object.
    If the objects are of a different type, this method should return false.
    If the objects are of the same type, this method should return true if the objects are equal, and false if they are not.

    Parameters

    Returns boolean

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